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Okami ps2 screenshot
Okami ps2 screenshot













okami ps2 screenshot

Who needs expensive new hardware when Okami delivers graphics so rich, so vibrant, and so spectacular lhat you often cant help but pause just to admire them? Who needs extensive online options when you have a world full of great characters, sharp dialogue, and tons of secrets? Who needs fancy new controllers when Okamis brilliant brush system innovates, simplifies, and entertains all in one (ahem) stroke? As recent Castlevania games did with the Metroid formula, Okami takes a well-established game template (in this case the Zelda series) and reinvents it with a style all its own. Okami developer Clover obviously put a lot of love into its creation and, as you travel the countryside, painting barren landscapes into bloom, that love radiates from the screen.

okami ps2 screenshot

a shrink-ray idunt into the garden to fight spiders and ride on the feet of passersby or a journey into the snow North. But just when it seems that Amaterasu (the game's wolf-goddess protagonist) and Issun (he sprite sidekick) have settled into a rut, Okami iwows you with something new. That's fine in principle, but you'll find yourself forced to read the same details over and over as helpful townspeople beat clues into your brain (while you wish for an adult text-speed option). In fact, the entire game is packed with reams of text. The first five hours of the game are a slow mix of long-windec character speech and basic training. Epic adventures are great and all, but Okami could have used tighter pacing. Okami throws new brush uses at you all the way up to the end, quite a feat considering its length of approximately 40 hours. From drawing in a missing section of bridge to slicing an enemy in half with a single stroke, the brush plays into every aspect of the game. As you traverse mythological Japan, killing monsters and solving puzzles, you can pause the game at any time an use the Celestial Brush to affect the onscreen faction. An adventure game very much in debt to the Zelda series, Okami replaces the usual inventory of puzzle-solving, path-unlocking gadgets with a paintbrush. That painted-canvas look ties directly into Okami's hook. It proves that intrepid game-makers can blow your mind without the use of I bleeding-edge computer hardware, confirming -what I've long suspected: Great art is more important to the visual experience of a game than great technology. Fuzzed out on faux paper, punctuated by thick black lines, and stained with a cornea-buzzing palette of bright i and muted colors, Okami is a painter's imagination come to life. ROBERT I've never been the type to go googly: eyed at the sight of a pretty game, but I can't I talk about Okami without first giving a nod to its visionary art direction.















Okami ps2 screenshot